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👂 Listening & Following
Ships and Sails
Everyone is a sailor on the Captain's ship. Listen for the orders and act them out fast, or you're out!
AgesK–2nd, 3rd–5th, PreteenKids8-50Time10-15 minWhereIndoor or outdoorEnergyHigh energy
Get ready
- Have everyone stand in the middle of the room facing the leader (the Captain) at the front.
- Explain that they are all sailors on a ship. Anyone who can't complete an order correctly and quickly is out and sits on the side.
- Have a few helpers demonstrate each order before you start.
How to play
- Go West: everyone runs (or walks) to their right.
- Go East: everyone runs (or walks) to their left.
- Hit the Deck: everyone quickly lies on their stomach.
- Captain's Waiting: freeze! No one moves until the Captain says “At Ease.” The Captain may call several orders before “At Ease” to catch people moving.
- Man Overboard: find a partner. One gets on hands and knees; the other puts one foot on their partner's back and shades their eyes with their right hand to look for the sailor overboard.
- Three Men Eating: form groups of three, sit in a circle, and pretend to hold a plate and quickly scoop food into your mouth.
- Four Men Rowing: form groups of four, sit in a row on the floor, and swing your arms like you're rowing.
- Shark Attack: helpers become sharks who “jump on deck.” Sailors run to a safe place (chairs or the wall). Anyone tagged before reaching safety is out.
Tips & variations
- Call orders faster as the game goes on to keep it exciting.
- Groups that are the wrong size for Three Men Eating or Four Men Rowing are out.

